Since Blizzard's Hearthstone success, several studios have tried their luck with digital card games with varying degrees of success. Fortunately, the Legend of Runeterra from Riot Games, known from League of Legends, is luckily one of the best games in the genre.
Release Date: Jan 24, 2020
Studio: Riot Games
Publisher: Riot Games
Available: PC, Coming to Mobile
Age limit: 3
Game played on review: 15 hours
earth Stone have been trying to traverse the road, including Valve's huge flop Artifact, also failed and subsequently pitted The Elder Scrolls: Legends and much more successful The Witcher disconnected from adventures into their own independent multiplayer Gwent. In addition, digital versions are also available Pokémonin card game as well Magic: About The Gathering.
As you can see, the digital card game genre is fiercely competitive, and history, especially with Valve and Bethesda, has shown that success is not easy. Even so, Riot Games, known as a practically one-game studio so far, unveiled a bunch of new game projects last fall, including a new Legends of Runeterra.
Legends of Runeterra is ranked League of Legends into the universe and borrows from many familiar heroes and characters. As usual, players assemble their own pack and face each other in a one on one match. The basic idea is familiar, and the opponent Nexus must be destroyed, as in Hearthstone and many other games as a consonant. Cards also have values for how much damage they do and endure
However, Legends of Runeterra has not merely copied Hearthstone and other card games directly, but has redesigned it with an interesting attack / defense system, among other things.
Players will still shuffle cards in turn, but as a new mechanic in Legends of Runeterra, only one player in turn can attack. When a player decides to attack, the defending player can no longer place new cards on the board. Unlike many other games, the cards always attack directly against the card in front, and the defending player has the choice of which card he wants to block his opponent's attack.
The attack's turn-based approach brings with it a new kind of strategic element. If the attacking player already has cards on the board, he must consider whether he wants to attack with them and force the enemy to defend with the cards already on the board, or whether the attacker wants to play more cards on the table, allowing the defender to improve his own settings.
The Legends of Runeterra turn-based system is a bit challenging to explain briefly, but not a concern. You learn the idea quickly by playing, or watching the game streams.
Some cards have special features. For example Rally also allows the defensive player to attack while Challenger allows the attacking player to select the card on the opponent's table that will defend itself against the card. All the different mechanics are available for example here.
Interesting game mechanics is also a way to develop cards Level Up, which makes cards already in play better when a condition is met. For example, Darius evolves when the enemy has less than 10 life points left. Then Darius' attack points increase from six to ten. In addition to the character cards, Legends of Runeterra also has a wide variety of magic cards that can be played during the turn.
Legends of Runeterra is free to play, and Riot Games has made every effort to make it fair for those who can't afford to embed money.
Cards are no longer traditionally purchased in the form of paid card decks, but are distributed free of charge on a weekly basis and through free battle passes. Cards can also be stacked from game-shared materials. This way, just by playing the game, you can expand your card collection at a fairly fast pace, and the amount of grinding does not seem unreasonable at least in the beginning.
Money can be used to buy wild cards that you can use to redeem the card you want for your own collection. However, Riot Games has limited the amount of real money cards you can buy so that the differences between Free Players and Paying Customers are not too big.
Already in the test phase alone, the Legends of Runeterra managed to get a great hook and create a “one more game” feeling that stretched gaming sessions far beyond what was planned. On the other hand, matches last on average only about ten minutes, so Legends of Runeterra can be played on a tight schedule. Later on, the game will also feature a Mobile version, and Legends of Runeterran can easily be seen to be perfect for touch screen gaming.
All in all, Legends of Runeterra seems like a very successful card game that you can expect to succeed, even though the genre is fierce. In addition, Riot Games has a strong track record in developing competitive games, so Legends of Runeterran can be expected to remain fairly well balanced in the future.
LEGENDS OF RUNETERRA
“Legends of Runeterra is a great card game that brings new ideas to the familiar genre.”
(Embed) https://www.youtube.com/watch?v=HR6jklXPA1c (/ embed)